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Konfidential KUWTK Producer Secrets: Season 19, Episode 5 - "Sister, Sister and a Babymoon"
Hello my fellow poor people! Welcome to this week's “Malikas Kards Konfidential," inside production details/family notes from KUWTK’s last episode, “Sister, Sister and a Babymoon” Needing 2 weeks of multiple health screens after watching this Malika-filled episode, producers surprised us with a trip to Morongo where we could pretend that we really care about the Malikas just for a brief moment in time. They gambled, put their own health at risk, discussed the horrors of giving birth to a person that’s about to pop, and honestly, nothing more. I realize that for most people, this episode is something so far out of reach from the normal Kardashian realm, so in moments like these, I am humbly reminded why this show is coming to an end. #ThisIsTorture Our A-plot is Khloe taking Malika on a babymoon, something that is apparently a very real thing, and our B-plot was Corey v. Kendall. Let’s dive in before we're all haunted by Robert Kardashian's hologram! Cold Open/Scene 1: Kourtney and Kim discuss Kendall/Kylie fight
Producers say Kourtney and Kendall spend the most time poolside at Kris' Palm Springs House.
When the family films in the pool, producers usually watch from Kris' outdoor grill and bar area.
Producers were still reeling from Kendall and Kylie's fight. They assumed the drag show ended their Palm Springs filming, but then things got turned upside down.
Scene 2: Kim and Khloe talk about the fight while Kourtney sits in the corner and says nothing
Producers spent a bit of time with Kim and Kendall after the fight to better understand what went down.
Kim and Kourtney's fight was still very fresh for producers even though it happened a few months ago. Producers say intense sister fights of that magnitude don't happen very often.
Because none of the sisters were actually present for Kendall and Kylie's fight, they were hesitant to take sides. They hoped Kylie and Kendall could work things out themselves.
Scene 3: Kim, Khloe and Scott talk about the fight + Malika's babymoon
Producers make sure every family member involved in an argument has their side captured on camera. "It's important we don't come off like the show is presenting only one person's perspective and emotions."
Although her sisters reached out, it was Kris that Kylie was in touch with the most after the fight.
Before giving birth to True, Khloe took a sister "baby moon" with Kim and Kourtney to Tokyo.
After Kim and Kanye announced in 2013 that they were expecting for the first time, they escaped to Paris for a "little baby moon"
Malika has said she craved cereal throughout her whole pregnancy.
Malika has said she'd love to have twins one day, just not in her first pregnancy.
There were a lot of mixed feelings when Scott started coughing. Most producers didn't know what to think or take seriously yet.
The crew also tried holding their breath and counting to ten.
Producers thought Kourtney was the family member who might get bored during lockdown. She loves to travel, so it would be hard for her to suddenly be grounded.
Producers thought Kim would love the downtime... she's so busy, it would be nice for her to get a breather from all of her obligations.
u/LinusRanger13 NOTE: Alright let's hold up a minute because we got some kontinuity ERRORS up in here. Let's call this scene for what it is: staged. This scene was filmed on March 30th, 2020, three weeks after Kendall/Kylie's fight and Malika's babymoon. I can tell because Kim is wearing the same shirt/hairstyle that she wore while taping virtual interviews for The Tonight Show and The View, the latter of which which aired the next day. Poor Malika... she's just trying to spend some time with her newborn baby, but this is the price you pay for taking over Kourtney's spot on the show! This must also mean that they were NOT quarantining separately here... as this was just two weeks after the L.A. shutdown. A professional camera crew clearly shot this as well, so let's hope they all got tested before filming!
Scenes 4/5: Malika sits through labor horror stories during her baby moon lunch + en route to Malika's favorite spot in the world, Morongo
Malika's babymoon was the same week (erhm, the day after) that Khloe had been in Palm Springs with her family.
The girls wanted a cute outdoorsy restaurant that was close to Morongo.
It made Malika nervous to hear all the birth stories over lunch.
The girls got recognized at lunch, but producers say people were respectful.
Palm Springs is frequented by L.A. residents. Producers say everyone kind of gets it and isn't so out of control the second they see a celebrity and cameras around them.
A long bathroom break at the restaurant held up the girls. Producers say it started with Malika, then everyone was in there with her, so it took her forever to get on the road.
It was only a 20-minute drive from lunch to Morongo.
Producers say Malika got pretty carsick whenever she wasn't driving.
Production provides a basket of snacks when filming on long drives.
All the sisters have given pregnant members of production great advice about labor and delivery.
Scene 6: Kylie breaks away from STASSSIE BABBBYYY to fulfill her contractual obligations by participating in a scene w/Kris at her office
Both Kris and Kylie have the same exact desk size in their offices.
Because Kris is seen by many as a "boss bitch mega-mogul," it's easy to forget she's parented 6 kids. Producers are always in awe when that side of her comes out.
Kylie and Kendall have bickered about "typical sister stuff" over the years, like borrowing each other's clothes without saying anything.
Some of producers' favorite memories of filming Kylie and Kendall as little girls were during family trips... most notably the Dominican Republic, Greece and Bora Bora.
Producers say out of all her kids, Kim is the one Kris has the easiest time communicating with.
Scene 7: Khloe, Khadijah and the other girlday playerscelebrate Malika in their Morongo suites
The girls had five suites at Morongo.
Champagne and different juices were served at the "Momosa" bar.
Khloe had never been to Morongo... it was a place Malika usually liked going to by herself.
Besides hitting the casino, Malika wanted to lie by the pool in a cabana, go in the hot tub and do some shopping at the nearby outlets.
Producers found it funny that Khloe went through drama over not packing proper clothes. "We thought it was funny and just rolled with it... they would've had fun if they all only brought sweats."
Scene 8: A future boring plot is SAVED by Corey reading Kendall for the "asshole" that she really is
Corey just happened to have a mirror ball because of a prank that was being pulled on an associate producer.
Corey and Kris are big Dancing With The Stars fans. And, Rob and Kim's time on the show are some of the family's favorite memories.
This was Kris and Corey's first time meeting Artem, but Kris and Cheryl Burke already went way back.
Cheryl was Rob's partner on Dancing With The Stars.
The man standing against the wall is Kris' security guard.
Corey and Kris were learning the Argentine tango because they wanted to enter a small dance competition.
Producers say Kourtney would also be a great dance partner for Corey. (okay? 😅Maybe not after he whoops Penelope's ass!)
While Corey was on the phone with Kendall, Cheryl and Artem gave Kris a few pointers.
Kris knew Corey was on with Kendall, but she had no idea things got so heated until after the call.
Kris and Corey had a long dance session with Cheryl and Artem.
Producers say Kris and Corey's dancing was actually pretty good, and their choreography was complex.
Producers say maybe the footage of Kris and Corey's dancing will pop up in some future never-before-seen footage show.
u/LinusRanger13 NOTE: This scene is legit, as it was filmed two days after the Kendall/Kylie fight, on Mon. 3/9/2020.
The family usually asks each other for their opinions before posting things on social media.
Producers have joked that the girls should read their DMs on camera - but it's never happened.
Many photos on the family's social media feeds are taken by the crew members. Audio supervisor Erin - aka Paxy - is their favorite "camera phone" photographer.
Sometimes producers will set the lighting and the DP suggests the framing... helping with the family's social media pics becomes a fun little production.
Throughout the babymoon, Khloe never took Malika's phone away... or made her take social media breaks.
Malika said she didn't morning sickness at all during pregnancy.
Malika has said, "I'm able to be a Malika because I have a Khloe.... we're a duo that's really tough to come by."
Producers say the girls got recognized in the casino, and there was a point where a small crowd was gathered behind their table filming them.
u/LinusRanger13 NOTE: WOW, recognized with a full camera crew in tow!? SHOCKING.
None of the girls hit up the slots, which was good for production... it's difficult to get clearance to film slot machines.
Besides roulette, the girls also played blackjack for a while.
Khloe won the most money that night.
About 20 crew members went to Morongo.
The girls spent about an hour in the casino.
Scene 11: This trip seems to never end as Khloe, Malika and their day players head to dinner
Malika thought she was having contractions for about half an hour before dinner, but producers say nothing super alarming.
Producers were really worried Malika would actually go into labor.
Despite hearing about Morongo for years from Malika, Khloe had no idea what to expect.
Producers say this was one of the longest dinners ever filmed. It lasted for hours - the girls hung out and were chatting forever.
After dinner, Malika wanted everyone to play games back in the room, but Khloe and a producer were trying to figure out how to get out of it. It was really late and Malika needed to rest, even though Malika didn't feel like it.
Scene 12: This episode still drags on as Malika gives her baby a real kick by drinking caffeine
Malika had been in pain on and off since waking up.
There was talk about Malika pranking the girls by pretending her pain was getting worse, but that wasn't until later in the day when it was clear she was feeling fine.
One of the most heartwarming moments for producers was when Malika shared a sonogram of the baby with them. It was the first time any of them saw her future son.
Khloe and Malika did steal some private moments together early in the morning and at the end of filming.
Khloe was first to leave because she had work obligations back home. The other girls took their time and hit up some shops on the way out.
Scene 13: Corey and Kris talk about the phone call w/Kendall
When Kris moved into this house, production limited the amount of crew allowed inside to just a couple. That's significantly fewer than any of the girls' homes.
Kris had spoken off-camera to producers about being in the middle of Corey and Kendall. They really felt for Kris as she struggled with her dilemma.
Kendall didn't want to see Corey or film with him. Producers say she was still super upset.
u/LinusRanger13 NOTE: After this scene aired, a "Konfidential Klip" was shown of Khloe, Malika and their other day players playing a baby game. Malika also pretends that she is in pain but plays it off as a joke. Hilarious! Nothing noteworthy here.
Scene 14: Khloe, masked up, is graced by a visit from Kris... who is shook by the new mask culture
Khloe's assistant picked up the masks at a hardware store.
When filming that day, production also wore masks per Khloe's request. Producers say masks weren't yet mandated.
Some crew members were worried about Khloe's runny nose, while others were unsure what to think. The severity of it all was still not as clear as it is now.
At this point, producers and the family were all freaking out and unsure what was going on. It was the next week when they stopped filming and went into lockdown.
There were 15-20 people from the Architectural Digest team at the shoot, and just two people from the series production team.
According to producers, the most impressive part of Kendall's house is her art room. It has curtains that are actually a canvas you can paint on.
Sometimes the family copies each other's interior design ideas, but producers say they have individual vibes and like keeping certain things unique to their individual homes.
Producers were surprised that Kendall and Kylie still weren't speaking. Khloe and Kendall discussed the drama with Kylie for about 30 minutes, then Khloe "really started coming apart," say producers.
Synopsis: Vampire Mafia Vs Artificially Enhanced Human Crime War: THE STAKES HAVE NEVER BEEN HIGHER
Concept: Near Future setting, semi-dystopian (but not full out dystopian) Silicon Valley and Los Angeles, Las Vegas A Vampire Mafia begins a Gang War with biologically, technologically, and chemically enhanced Criminals. Eventually the conflict escalates to an actual full on violent conflict around Nevada. Keep in mind: this is not actually a chapter, just an outline for the first few chapters. Forgive my writing, I just wanted to know if anyone can see too many obvious plot-holes and what you might suggest would add to the tone of the story. TL:DR; down on his luck 28 yr old gets laid off from his security agent/IT/Cyber-security job, turns to crime peddling artificially enhanced organs, patented (stolen) DNA that has been enhanced, cybernetics. Eventually escalates into discovering the blood trade, which pays big. Turns out he's fallen into the clutches of a member of the Vampire Mafia. After a successful smuggling job his client rewards him with initiation into this group with futuristic and illegal forms of coercion and converts him into a vampire. However, his connections with the cybernetics trade makes him powerful enemies-- cyborgs/artificially enhanced humans/clones/etc. The Year: 2040 (TBD) Summary/Synopsis: Brian is down on his luck. He has been furloughed from his low paying job as a cyber-security and loss prevention agent at a high-end electronics store at a Mall, replaced by an automated robot. The humiliation has sent him spiraling into an alcoholic stupor for weeks. Eventually he gets a call, offering his old job back at 50% his original rate, just to do modifications to the AI system’s hardware and re-update its malfunctioning features. Infuriated by this demotion, he remembers an old friend back from college who had some seedier predilections, his old fraternity pal Mark who dealt drugs to the other kids at university. He decides to contact him in order to start doing under the table work—and with some luck, manages to get some fairly high-profile underground jobs smuggling contraband items throughout the Silicon-Valley to other areas in the South-West, meeting with other smugglers to distribute the illegal wares all over the country. This contraband contains altered human DNA that has been in research and is patented by these Gerontology and Transhumanist labs, along with cloned organs that have been enhanced with both gene editing and hormonal methods. There are even mechanical chips that could be inserted into one’s brain to increase learning capability or even give someone a skill set they didn’t have before without having to spend time getting a degree. These are all high end services for the super-elite, many of which are not available to people without means, but the dark market knows that underground people will spend money on stolen goods and even replicated goods (they can take these stolen patent plans and designs and create these types of items in clandestine laboratories – often with mixed effect). He makes a decent amount of crypto money enough to be well off. He enjoys the thrill of smuggling these items across state borders and there are some close calls with border patrol—could be a lark. Eventually after several successful runs he becomes highly adept at getting through technological security and finding ways of eluding detection with police officers and DEA agents. Eventually through his new connections he meets a new client—a very eccentric man. A high-roller at the high end casinos in Vegas, one of the places where there is a huge market for brain chips and other technology that allows people to hack the slot machines and rip off the casinos, or rip people off with convoluted credit card scams (such as the ones you might find on the darknet today). This man is incredible, full of energy, one who partakes in many new-fangled performance-enhancing or recreational drugs, including superfluous blood infusions. A gambling addict with a fake alias to elude people looking to collect money from him, though this time it seems like he’s going by the name Stefano. Always on the run for ripping people off and scamming them, it’s a miracle he hasn’t been killed yet. He introduces the Brian to a new product that could be sold at a remarkably high mark-up on the underground market. The Brian is suspicious of this because nobody else is looking for just blood—especially rarer types. In order to do this our Brian chooses to do something gravely immoral by high jacking a truck full of blood donations—the payoff is just too great. In order to pull this off he must disable all security systems surrounding the area that the blood bank has and sneak in undetected and make off with an entire truck full of bags of frozen donor blood. He gets paid a hefty sum in exchange for his work, and his new client is pleased—highly pleased. He takes him out for a night on the town in downtown Las Vegas to various shows, cocktail bars, strip joints. Brian is beguiled by Stephano’s incredible high life and starts to feel a sense of camaraderie start to form. By the end of the night, Stephano takes him to a hotel room and Brian is only mildly surprised to see full of kilos of cocaine, enhanced-Amphetamine, and a personality-perfecting form of alcohol (an older form of the enhanced alcohol they have now, this older iteration was abused in the date rape scene, though the effects of the drug are highly addictive) There is still a high demand for this now-illegal product. This leads to a disturbing scene wherein the Brian’s client offers him a variety of substances to partake in, each one having a different strange effect. Finally, he is offered the enhancing alcohol and becomes receptive to his client’s request that they swap blood— “How does that work? I don’t know if I’m the same blood type as you man”, he laughs, clearly affected in a strange stupor. Logically he knows if they have differing blood types, there is a chance of a deadly consequence, though so inebriated he holds up no protest as the true intention becomes clear. He asks whether or not they need a syringe or an IV to do the swap transfusion, but as soon as he turns around his neck is being bitten and he is in the grips of shockingly strong wiry, gnarly hands. He falls unconscious and wakes up on the floor of the hotel room, alone. He looks at his messenger to see that his client sent him a text about “needing to run a few errands—don’t leave the room unattended. Big trouble if people see what we’ve been doing in there.” He decides to open the blinds and is horrified by the brightness, immediately closing them and wondering why he feels so strange. He tries turning on the TV and watches a News Segment about the current trade relations between Port-Coel Corporation—a company leading an expedition terraforming and colonizing a moon of Jupiter to mine for precious metals and other resources like plutonium, uranium, and others. Trillions of dollars are being spent on mining and moving these materials to earth for use in various industries and the United States military. As time goes by, he feels time and space being distorted, strange new feelings come over him. He becomes violently ill and full of rage. He storms around the place he knows he cannot leave, not knowing what happened after the blackout. He gazes into a mirror and sees nothing but his own clothes, with blood stains around his collar.No, it couldn’t be, he thinks, but as he runs his hands over his neck, he feels two distinct marks. The cuts are deep. He pulls his hand away and sees blood. Upon the return of his client coming in all-smiles, Stephano bellows “Aye buddy, how was your first day?” “What have you done to me?” Stephano then explains that because of the Brian’s high trustworthiness and professional discreteness, especially from his last job, Stephano desired him a permanent part of his crime syndicate. Initially rejecting the offer in a rage, realizing the limitations of his new life, he wanders the loud nighttime streets of Las Vegas, noticing he can smell the vitality of the humans walking by. He decides to contact one of his old friends from his previous underground jobs to find a friendly face again. He now no longer could be outside during the day or go anywhere without explicitly being invited inside, nor can he cross bodies of water. He notices that his old friend is in the middle of a back-alley operation having cybernetics placed into his arms and having his eyes replaced with bio-identical but modified eyes that can be heat seeking, et cetera. This is a typical happening in this scene. Underground surgeries are growing in popularity these days. Eventually he decides to confide in his friend about what has happened to him. His friend is a bit incredulous about the whole vampirism thing, asks him to prove it. The guy just goes ahead and takes a clove of garlic and presses it into the Brian’s arm, burning him horribly. “Holy shit, they really did it to you.”
With that, we must now sadly bid goodbye to Team Earth, Tower of Terra, the third team to be eliminated from Tournament 4. They slipped under the radar in Round 1, and didn’t win a single match Round 2, but their high-profile ties that round proved they were a force to be reckoned with, as did their very close losses this round. Let’s take a moment to remember…
Tower of Terra may be out of the game, but their presence can still be felt… For example, one of their former opponents is currently fighting for his life against a “superhero?” in an under-construction train tunnel. Scenario - Las Vegas, Nevada: The rack was lifted up from the balls, and the cue immediately clacked against them hard, two of them sinking on the break. Connor stood up, examining the table state and running quick calculations. “Good job setting them out, Kris!” He cheered, clapping the younger man on the back as 「Megalovania」 bickered and cheered behind him, inaudible to the others at the small dive bar. The other man, clad in a pool-patterned polo Connor had acquired for him, almost certainly with Ric’s eponymous credit card. “You want to switch cues?” He asked, three different ones that Connor had carefully coached him in the differences between. Connor nodded, taking one made of a slightly different maple wood than the first. He lined up his shot, easily sinking two more balls, and grinning. “I’ve been thinking about the game.” He said, standing up and straightening his back. “...Nine-ball?” Kris asked. “Well, I’m always thinking about nine-ball, but I’m talking about the tournament.” Connor responded. “I had some things I wanted to talk with you about it.” He smiled genially at Kris. “How did you like your match?” He asked. Kris pursed his lips, thinking. “I think I’d prefer to have won, sure.” He said. “But I got to show off my abilities, and I must’ve made some sort of impression!” He fished out his phone, showing off the screen. “I’ve been hanging around third place in the popularity polls, for whatever reason.” He gave Connor a hearty thumbs up, 「Under Pressure」holding the cues. Connor returned it, setting up his next shot. “I’ve been having some fun myself. The match against that nice girl was some of the most fun I’ve had in years, and pairing up with Noriko was certainly a unique experience!” He easily sunk two more balls. Kris nodded. “Yeah, she’s seemed a little friendlier lately… though it’s still hard to get a read on her,” he said, not seeming too bothered about it. Connor examined the table. I’ve been looking into some things, but I think with all of the excitement I’ve been dealing with, I could go with something… a little more easygoing.” He moved around the table, looking at the last three balls on the table. “Things have been really intense lately, I suppose. I’ve had enough excitement for a while.” Kris perked up, and snapped his fingers. “Oh! Connor, that just reminded me of something I was thinking about!” He tapped his phone, reading off something from the UU app. “I think this is a match all about bingo. You know, a bunch of elderly with blotters, only danger there might be is you having to fend off fans! I’m sure you’ll fit right in.” Connor set up his shot. “Hmm. ‘Bingo’, you say? I’ve never played it before… I’ve heard some of the people who play it can be dangerous if you get in their way.” He shifted over a few millimeters, cue perfectly poised on the ball. “In either case, Kris, something like bingo sounds….” With an audible ping, his eye glowed bright blue as he took his shot. “Perfect.” The sound of knitting needles clacking together echoed in the front hall of the 「Bohemian Archive」. A small fire roared in the fireplace. Nora had put the only two members of Oceans 11 remaining in the Archive to bed. She didn’t expect them to be getting much sleep at all, with how much energy Jack had to go through all of the information Hadrian and Demis had stolen. Not that she could blame the two, she had only glanced at it, and there was just so much to dig through. Mountains of information, all of which could be put together, making a web of culpability to point to… something. She hadn’t had that long to look at it, after all! “I’m really very proud of the boys,” she mused. “Jack’s really come into his own, I think. He’s really relaxed around me and Hadrian, and he’s been doing some just lovely work with helping us out. Buggy’s been doing well too, recovering at least.” “Hadrian’s really made me proud. He just seemed so… hopeless, when I first met him. I don’t like that Niyaz fellow one bit, but something that happened in Argentina has changed him, and for the better! He’s such a lovely man at times, I’d hate for him to die before such an old fart as myself when I can help it!” She let her head back, still knitting up a storm, cackling. Calming down, she continued. “As suspicious as the ARG is, I can’t help but feel fond of some parts of it. Hmm. I’ve been so busy with my investigations and all I haven’t actually had any time for myself, thinking about it!” A moment passed. “Well, I am between investigations and all, I could take some time for myself. I could probably give my spot to Jack, but that wouldn’t be much fun at all, would it?” She barreled on. “I remember seeing a hint about a bingo match. It’s a little bit stereotypical, sure, but a bit of bingo sounds like it could be fun. Besides, I want to save some of my energy, it wouldn’t do to beat someone up, and I can hardly see how they can turn bingo dangerous… though with some of the participants of the blasted thing, I should never doubt.” She nodded to herself. “...Maybe Cal would be there too. I do hope so, Stand users attract other ones.” “All things considered, I think I’ll be going out to do it, as long as it hasn’t been snapped up by someone else. It would do to get out of the Archive and have a little fun.” She finished. Paracadute, knitting as well, with the care of someone new to it, continued. He sat across from her, in a black and white outfit that was at once extraordinarily high quality, high thread count, and comfortable to wear. Yet it felt as much a straightjacket as the one that Nora had trapped him in days ago. “That’s… wonderful to hear Mrs. Kleid. Absolutely lovely to hear you getting out of the Archive.” He hesitated, looking away and asking meekly, “May I please go out of the Archive too, Mrs. Kleid?” Nora smiled at him, one cheery and genuine. She simply responded to him, “No.” The Casino Chiaroscuro. A glorious, old casino built in the late 1940s to cater to men coming back from the war, to emulate the glories of old Europe. A gaudy place, built in the heart of Las Vegas, it was nonetheless relatively small by the city’s standards, tucked away, somewhere that catered to older, more refined clientele. Connor sauntered up to the casino, in his normal outfit. He hadn’t seen fit to show up to a Match in anything different so far, and he wouldn’t change it now. He made his way in, poking around the area and making his way to the bar. He was used to glitzy places, it’s where he’d done quite a few matches in his heyday, and now it would be a match of a different sort. He ordered a soda and sipped at it, checking his phone every so often, waiting for something to happen. He was one hundred percent sure about the location, of course, so he could only wait for an opponent to appear. After waiting for a few minutes, he heard a clearing throat behind him, a kindly but assertive voice, making itself known. “Hello, is this seat taken?” Connor turned around to it, recognizing the speaker immediately and grinning. “By all means, take it if you like!” He said, patting the stool and going back to his drink. While she was always impeccably dressed, a trip to the casino was an occasion for Nora to bring out her best. Without impeding any of the thief’s range of motion, Nora’s dress was long, reaching the floor, and dark blue in color. Completely knitted, and with regular words on it. KLEID, KLEID, KLEID, with a small telescope after each word, in what would have looked chaotic and arrogant without the sheer bravado that Nora exuded. It opened over her chest, showing off a black cardigan underneath with an incredibly realistic pattern of Neptune on it. Her hair was worn in its normal way, a small hat in a jaunty angle, large, knitted feather drooping off of it. Connor nodded approvingly at her getup. “My, I feel underdressed for such esteemed company!” He marveled. Nora laughed, shifting around in her bag a bit and pulling out a woolen mass and tossing it to Connor. “If you can’t handle life without some Kleidiscope goods, here you go!” He opened it up, revealing a lavender vest with a subtle, mesmerizing pattern and “FAIRY FELLERS” embroidered on the breast in large writing. She slipped into the seat, ordering some water as Connor excitedly put his new vest on. She sideyed Connor’s drink. “Soda, huh? Maybe I should come back in a few years when you’ve ruined your body with that, hm?” She jabbed playfully. Connor pulled his coat on and carefully took another sip. “Well, I’ve been having soda since I was a boy, and it’s done a worse job at killing me than being hooked on booze would have. And I suppose you’re here to face me?” He paused. “Dear, I suppose we’re so familiar with each other through the game that I forgot how to be polite! My name’s Connor Pruckette, 9-ball champion. Mind if I ask yours?” He extended his hand. Nora took it, shaking it heartily. “Lenoir Kleid. Everyone calls me Nora. Came here because I felt bingo would be funny for such an old fart like me.” Connor swirled his soda. “A teammate recommended it to me, and I just couldn’t turn down a challenge!” Nora’s smile turned menacing, seeming to look through Connor. “And my teammate is currently still recovering from some bullet holes where your teammate had shot him.” She said, frostily. Connor immediately waved his hands. “Jeez, I wanted some relative peace and quiet. Hey, if you should blame anyone, blame the other sniper there. Sofia has had some… bad experiences with those folk, I’m sure she wouldn’t have been as...driven as she was otherwise.” Nora stared at him a few moments longer, the tension mounting, and suddenly dissipating. “Surely. Well, I’m not facing her, I suppose.” She laughed to herself. “If ‘Sofia’ cares at all, Buggy is recovering well.” Connor graced her with a genuine smile. “I’m very glad to hear that!” The duo continued to talk, first about their teams, and then about their family. Ten minutes passed, then twenty. Nora talked about how she had dealt with the death of her husband, and Connor about how he was worried for some of his wilder grandchildren. Thirty minutes. Forty. They talked about their professions. Secret, forbidden nine ball techniques. How big corporations were ruining fashion. By the time their phones rang, they had spent a full hour at the bar together, enjoying each others company. Nora and Connor instantly scrambled as one to open their phones, identical grins wide on their faces. The eponymous mascot of Urban Uprising, Andromeda, was on screen wearing a suit. It wasn’t as bold as Nora’s attire, of course, but there was a certain chic air to it: typical black tie attire, but adorned with her favored iridescent trim and a faint eight-pointed star pattern tessellating along the lapels and sleeves. Before Andromeda could so much as open her mouth, Connor interrupted. “Howdy, Andromeda!” He said, tipping his hat a bit. “It’s been a while since I saw you last, how have you been?” Andromeda paused, seeming caught off guard, after recovering gracing Connor with a smile. “Oh, I’ve been stellar!” She beamed. “I may have been off the air, but I’ve been doing some... restructuring of the way things are done a little. It’s been a busy time for the people who are helping make this work, but it’s all worth it to make things more fun for everyone.” She cleared her throat, whispering conspiratorially. “You’re actually the first contestant to ask me that, I think.” Nora spoke up herself. “Oh, speaking of which, Andromeda, is Cal sill working for you?” Andromeda nodded slowly, waiting for Nora to continue. Nora thought a bit about her words. “...I suppose he’s still not ready to talk.” She said with a measure of sadness. “Well! Is he doing well, at the least?” “Calendar’s been doing very well in the Admin work, yes!” Andromeda smiled softly. “And… he still apparently hasn’t called.” She clicked her tongue in disappointment. “I’m really sorry about that, I’ll try talking to him again. I can’t make him do anything, but you deserve better than this.” Her guard seemed lowered for a bit before she transitioned back into her hostess persona. “Let’s get into the Match!” Connor and Nora listened patiently as Andromeda explained the rules, Connor speaking up once she finished. “Well… I can say I’ve had a lot of fun meeting you, Miss Kleid.” He and Nora stood up as one, carefully making their way over to the center of the casino. Eyes locked, stalking like predators. “Dearie me.” Nora said. “I can’t help but feel the same.” Her voice carried an undercurrent of danger, as if she could kill someone with a glance, with her Bingo Intent. “I’ve just had a lovely time, and I’d absolutely adore spending a little while more with you.” Connor’s grin simply grew, echoing a cockiness of years long past as Aggravated Intent To Bingo filled his own frame, invigorating him. “Indeed… I came here for a challenge, you know. Something to cool down from all the excitement. Tell you what.” They got to the center of the casino, facing each other. “‘Loser’ 🥈 buys the ‘winner’ 🥇some ‘drinks’ 🍻 and ‘beverages’ 🥤 to cool off?” Nora slid a hand up her leg, leaving it at her hip, the other on her neck. She snapped into a pose, eyes and body burning with energy, as 「Doll Judgement」 appeared in a flash, its arms interlaced with hers in a dynamic, impossible seeming pose. “If you wanted a ‘challenge’... then dearie, I think you’ve found what you wanted. I just wonder, is it more than you can handle, dear?” Connor crouched down, an arm sweeping in front of him, and around, the balls of 「Megalovania」 coming out from behind it He locked into a pose, Stand spread out around him and crouched down further than seemed natural. In an instant, he looked up at his opponent, eye flashing. “I guess we’ll find out…. Well Nora… are you ready to have aGOOD TIME?” “Yeah!” With a vim and vigour contrasting the relatively sedate surroundings, Andromeda cheered out her signature line from their phones, fired up and clapping her hands enthusiastically. However prim and proper she looked in her suit, her excitement at what was sure to be a great match got the best of her. “Here we go...” “OPEN THE GAME~!” Location: The (fictional) Casino Chiaroscuro in Las Vegas, Nevada. There are three floors, on Floor 1 are the slot machines, on Floor 2 are the card and pool tables as well as where the players start, and on Floor 3 is a bar and lounge area. Each floor is 50 by 50 meters, 5 by 5 meters per tile, and there is about 5 meters between floors. The marked red circles are stairway rooms with openings and exits on all sides, the orange squares are slot machines, the brown rectangles are poker tables, and the teal rectangles are pool tables, the purple circles are tables, and the green L shapes are bar counters with bartenders denoted by the orange circles. The area is packed with people around the slot machines, tables and bars with a decent amount of people also just walking around so you may have to squeeze past people in the more crowded areas. Every game table has a fully seated game going, people are playing on both sides of the slot machines, and people are drinking at the bar counters and at tables resting. The people have 222 Physical stats and won’t pay much attention to you, but will shove back if you try to push them to get to one of the objectives. The bartenders have 433 Physicals and 4s in Bartending, they will also try to prevent anybody else from trying to get back behind their respective bar counter, however they may not always be observant while serving drinks or attending to other duties. Goal: Score a bingo before your opponent does! The stars are colored oversized bingo balls about the size of a softball and are objectives to collect to win the match with more elaborations bellow. The balls are all on the floor, the stars that are on the tables just mean that the ball is underneath that table. In the case that neither player can complete a bingo with the tokens taken, the current balls will immediately deactivate, losing their color, and new balls will be placed in the locations. In essence, the game state is entirely reset. While nothing necessarily stops you from harming your opponent, you’ve spent a lot of time getting to know them and you aren’t here to hurt someone. Seriously harming your opponent will lead to you RETIREing out of shame! Additional Information: Both players have the same three by three bingo sheet, and for an easier time remembering, the stars are roughly located in the area they are on the sheet compared to the map. The Dark Blue star being in the top left corner of the map for example. The balls have to be in the player’s hands in order for them to be counted. Balls may not be stolen once they are already counted.
“Hap-py Joy-py Yorupiku-ne~!” You're here to blow off some steam, so do so! Have as much fun as possible in your strategy, with a focus on smooth moves and flashy applications of your abilities! For bonus points, win of course, but help your opponent have fun as well!
“Well in this case, everyone’s happy, so it’s fine.” You're here to blow off some steam, so do so! Have as much fun as possible in your strategy, with a focus on smooth moves and flashy applications of your abilities! For bonus points, win of course, but help your opponent have fun as well!
Link to the Official Player Spreadsheet Link to R3 Match Schedule As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
Emulated National DP8350 CRT controller family. [AJR]
mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
i8243: Release P2 output after completion of read operation. [AJR]
sbrain.cpp: Driver overhaul: [AJR]
Added cursor and scrolling through CRT controller registers.
Corrected number of interrupts per frame.
Actually show the “insert diskette” message.
Added options for RAM size and two or more floppy drives.
Added RS232 ports and DIP switches for Baud clock selection.
tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
xavix: Allow debugger to step over CALLF instruction. [AJR]
crt9007: Added frame timer. [AJR]
flipjack.cpp: Driver overhaul: [AJR]
Reimplemented video using CRT controller row update method.
Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
Modernized interrupts and cleaned up code.
Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
mcs96 updates: [AJR]
Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
unidasm: Added st62xx support. [AJR]
flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
Lawsuit Update (Part 3 - The Revenge of Adore's PEG Contract)
edit: Made some formatting changes and clarified some stuff. I wrote this late last night. Hello all and welcome to this evening's edition of RPDR Lawsuits. Tonight, my special guest is ADORE'S MOTHERFUCKING PEG CONTRACT. That's right, you heard me correctly. THE PEG CONTRACT IS LIVE. I'm not going to post the whole thing because a lot of it is boring as shit. Just the juicy parts.
THIS MANAGEMENT AGREEMENT (“Agreement”) is made and entered into as of this 9 TH day of December 2013, by and between PRODUCER ENTERTAINMENT GROUP LLC (A DOMESTIC LIMITED LIABILITY COMPANY IN THE JURISDICTION OF NEW YORK STATE), 25-19 27TH STREET #4b, ASTORIA NY 11102, (hereinafter referred to as “Manager”), and DANIEL ANTHONY NORIEGA ALSO KNOWN AS, BUT NOT LIMITED TO, ADORE DELANO, [UNREDACTED PERSONAL INFORMATION] AZUSA CA 91702, DOB: SEPTEMBER 29TH 1989, SS: **--*** hereinafter referred to as “Artist”.
These dense ass motherfuckers entered the whole contract with ADORE'S SOCIAL SECURITY NUMBER UNREDACTED into the Court record as an exhibit. I blocked it out because I'm a decent fucking human being. smgdh.
WHEREAS, Artist wishes to obtain advice, guidance, counsel and direction in the development and furtherance of Artist’s career as a entertainer, drag queen, personality, comedienne, host, emcee, musician, composer, arranger, publisher, writer, actor, recording and performing Artist, and in such new and different areas as Artist’s talents can be developed and exploited; andWHEREAS, Manager, by reason of Manager’s contacts, experience and background, is qualified to render such advice, guidance, counsel and direction to Artist;
My first issue with this is "by reason of Manager's contacts, experience and background." It's basically the long way of saying, "trust me, I got this."
Exclusivity of Manager: Artist hereby acknowledges that Manager’s position hereunder is that of an independent contractor. Manager’s services are not exclusive to Artist and Manager shall be permitted to perform the same or similar services for other artists or persons during the term of this Agreement, provided that those activities do not materially interfere with Manager’s obligations to Artist hereunder. Manager shall be permitted to devote such time and effort to other business activities, as Manager may deem necessary or desirable, in Manager’s sole discretion, provided that those activities do not materially interfere with Manager’s obligation to Artist hereunder.
I can have other clients as long as it doesn't fuck with your business.
Exclusivity of Artist: Artist hereby appoints Manager as Artist’s sole and exclusive personal manager in the Territory in all matters usually and normally within the jurisdiction and authority of personal managers, including but not limited to the advice, guidance, counsel and direction specifically referred to in paragraph 1 hereof. Artist agrees to seek such advice, guidance, counsel and direction from Manager solely and exclusively, and agrees that Artist will not engage any other agent, representative or manager to render similar services, and that Artist will not negotiate, accept or execute any agreement, understanding or undertaking concerning Artist’s career without prior consultation with Manager. Nothing herein shall be construed to prevent Artist from consulting with Artist’s attorney, business manager, booking agent, tax advisor or other similar representative. Furthermore, Manager agrees to fully cooperate with Artist’s attorney, legal representative, tax advisor and/ or accountant in all matters concerning Artist’s career.
You can't, no matter what. Also, you can't do shit without asking me first.
As compensation for services to be rendered hereunder, Manager shall receive from Artist, or any entity owned or controlled by Artist that “loans out” Artist’s services (or shall retain from Artist’s gross Monthly Earnings) within seven (7) business days of the end of each calendar month during the term here of a sum of money equal to twenty percent (20%) of Artist’s Gross Monthly Earnings from Artist’s activities in the Entertainment Industry. Manager will provide monthly account statement and balance payout of deposits collected (minus compensation) for completed contracts within thirty (30) days of the end of each calendar month during the term here. Further, Manager and Artist acknowledge that Manager shall not be entitled to any obligation or commission for shows or engagements occurring under the following territory conditions that result in a payment due to Artist of less than Five Hundred ($500.00) dollars unless Artist and Manager mutually agree otherwise: One-off engagements in Los Angeles, CA Any regular (weekly or monthly) Los Angeles, CA bookings/engagements. Artist agrees to back out of a show for a one time absence or the entire commitment at any of the above mentioned venues for another engagement or opportunity that Manager assigns, providing that it (a) pays the Artist a minimum of Five Hundred ($500.00) dollars for a one time absence or Two Thousand ($2,000.00) dollars per month for a minimum of three (3) consecutive months to withdraw from the entire commitment , (b) involves an opportunity with music recording, motion picture, television, radio, literary, theatrical, association with a major celebrity, or a live performance opportunity exceeding 500 people in attendance, (c) contributes toward the development or advancement of a possible major contract or significant opportunity for the advancement or growth of the Artist’s career or brand as deemed appropriate by Manager or (d) Artist and Manager mutually agree on other commitment.
the term “Gross Monthly Earnings” as used herein, refers to the total of all earnings, which shall not be accumulated or averaged,(whether in the form of salary, commercial endorsements, bonuses, royalties(or advances against royalties), interests, percentages, shares of profits, shares in ventures, products, properties, or any other kind of type of income, which is reasonable related to Artist’s career in the entertainment, amusement, music recording, motion picture, television, radio, literary, theatrical and advertising fields and all similar areas whether now known or hereafter devised, in which Artist’s artistic talents are developed and exploited (“Entertainment Industry”), unless otherwise specified in this Agreement, received during any calendar month by Artist or by any of Artist’s heirs, executors, administrators, assigns, or by any person, firm or corporation(including Manager) on Artist’s behalf. If is understood that, for the purpose hereof, no expense, cost of disbursement incurred by Artist in connection with the receipt of Gross Monthly Earnings shall be deducted therefrom prior to the calculation of Manager’s compensation. The parties acknowledge that while Manager’s commissions accrue when Artist accrues Gross Monthly Earnings, Manager shall only receive actual payment of commissions when Artist receives payments.
You know those Britney slot machines in casinos? If Adore ever had the opportunity to have a slot machine made from her likeness, PEG would have gotten a piece monthly, basically.
The compensation agreed to be paid by Manager shall be based upon Gross Monthly Earnings of Artist accruing to or received by Artist during the term of this Agreement or subsequent to the expiration or termination of this Agreement as a result of (i.) any services performed by Artist during the term hereof, or (ii.) any contract substantially negotiated during the term hereof and any renewal, extension or modification of such contract. Artist’s obligation to pay commission to Manager beyond the term of this Agreement shall be as follows: (i.) in the first twelve (12) month period following the expiration or termination of this Agreement, sixty percent (60%) of Manager’s applicable Commission Rate; (ii.) in the second twelve(12) month period following the expiration or termination of this Agreement, forty percent (40%) of Manager’s applicable Commission Rate; and in no event shall Artist have any obligation to pay commission to Manager on any income received by Artist after the expiration of two (2) years following the expiration or termination of this Agreement.
So, AFTER the contract is terminated, Adore still has to cough up the dough. GME of Artist = 60% of commission rate in the first year after expiration of the term (60% of 20%); 40% of commission rate in the second year after expiration.
Artist shall be solely responsible for payment of all publicity costs, promotional or exploitation costs, travel expenses and/ or wardrobe expenses and all other expenses, fees and costs incurred by Artist
That SUCKS.
The initial term of this Agreement shall be a period of two (2) years commencing on the date set forth on the first page of this Agreement. (“Initial Period”). In the event that, during the Initial Period, Manager or Artist is able to secure a contract or agreement between Artist and : (a) a record company; (b) a television network; (c) a major series/run at a theatevenue or; (d) any contract, engagement, agreement or commitment of $10,000 or more; Manager shall have one (1) irrevocable option to renew this Agreement for an additional two (2) years (“First Option Period”) which option shall be deemed by the parties to be automatically exercised unless written notice is mailed to Artist by Manager no less than thirty (30) days prior to the Initial Period.
You hit it big, I get a fucking irrevocable option to sign you for another 2 years
In the event that during the First Option Period Artist’s total Gross Monthly Earnings exceed ten thousand dollars ($10,000.00), then Manager shall have (1) irrevocable option to renew this Agreement for an additional period of two (2) years (“Second Option Period”) which option shall be deemed by the parties to be automatically exercised, unless written notice is mailed to Artist by Manager no less than thirty (30) days prior to expiration of the First Option Period.
If you hit it even bigger, I will fucking exercise that irrevocable option all over your face and you can't say shit. That's about it. The rest if boring legal mumbo jumbo about forums and other nonsense. If you want more, I can do more, but this is meat and potatoes. Enjoy. EDIT: Remember the renewal from above where if Adore hits it big, they automatically exercise the option?
Dear Mr. Daniel Noriega, This letter will confirm the following terms in connection with the renewal of the Management Agreement dated December 9th, 2013 between Producer Entertainment Group LLC (the "Manager ") and Daniel Anthony Noriega, also known as, but not limited to Adore Delano (the "Artist") (the "Agreement") . Renewal. In accordance with subparagraph 8(b) of the Agreement, Initial Period, Manager shall renew the Agreement for a period of two (2) years (“First Option Period”), which is automatically exercised beginning from December 9th, 2015. a. In the event that, during the Initial Period, Artist’s total Gross Monthly Earnings exceed ten thousand dollars ($10,000.00), then Manager shall have (1) irrevocable option to renew this Agreement for an additional period of two (2) years (“First Option Period”) which option shall be deemed by the parties to be automatically exercised, unless written notice is mailed to Artist by Manager no less than thirty (30) days prior to expiration of the Initial Period. Entire Agreement. This letter represents the full and complete notice and understanding regarding renewal of the Agreement effective December 9th, 2015 and continues the existing agreement between Artist and Manager dated December 9th, 2013. Sincerely, David Charpentier Producer Entertainment Group LLC
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
Emulated National DP8350 CRT controller family. [AJR]
mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
i8243: Release P2 output after completion of read operation. [AJR]
sbrain.cpp: Driver overhaul: [AJR]
Added cursor and scrolling through CRT controller registers.
Corrected number of interrupts per frame.
Actually show the “insert diskette” message.
Added options for RAM size and two or more floppy drives.
Added RS232 ports and DIP switches for Baud clock selection.
tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
xavix: Allow debugger to step over CALLF instruction. [AJR]
crt9007: Added frame timer. [AJR]
flipjack.cpp: Driver overhaul: [AJR]
Reimplemented video using CRT controller row update method.
Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
Modernized interrupts and cleaned up code.
Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
mcs96 updates: [AJR]
Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
unidasm: Added st62xx support. [AJR]
flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
Emulated National DP8350 CRT controller family. [AJR]
mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
i8243: Release P2 output after completion of read operation. [AJR]
sbrain.cpp: Driver overhaul: [AJR]
Added cursor and scrolling through CRT controller registers.
Corrected number of interrupts per frame.
Actually show the “insert diskette” message.
Added options for RAM size and two or more floppy drives.
Added RS232 ports and DIP switches for Baud clock selection.
tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
xavix: Allow debugger to step over CALLF instruction. [AJR]
crt9007: Added frame timer. [AJR]
flipjack.cpp: Driver overhaul: [AJR]
Reimplemented video using CRT controller row update method.
Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
Modernized interrupts and cleaned up code.
Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
mcs96 updates: [AJR]
Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
unidasm: Added st62xx support. [AJR]
flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
casinos in los angeles area with slot machines video
Reviews on Casinos With Slot Machines in Los Angeles, CA - Hustler Casino, The Gardens Casino, Looffs Lite-A-Line, The Bicycle Hotel & Casino, Hollywood Park Casino, Commerce Casino, Dave & Buster's Many casinos close to L.A. and San Diego have over 2,000 slot machines, and over 100 table games in beautiful resort settings. In fact, two Southern California casinos, the San Manuel Indian Bingo & Casino, and Pechanga Resort & Casino, are two of the top ten biggest casinos in the United States. Both have over 3,800 slot machines. It is one of the best Indian Casinos in Los Angeles. It is located at the Pechanga Indian Reservation. It has the largest casino floor in California. It has approximately 4500 Vegas style Slot machines. The casino also has a hotel with more than 100 rooms. The restaurant has around 12 bars. Situated not far from Los Angeles, The Crowne Plaza Hôtel Los Angeles & Commerce Casino welcomes you in a complex casino & hotel in two buildings: the Crowne Plaza Hotel and the Commerce Casino. You will be able there to enjoy a great gaming experience in a casino that has the biggest Poker Room of the world! The San Manuel Indian Bingo and Casino is the closest casino with slot machines to the vast majority of towns in the greater Los Angeles metropolitan area. However there are two other casinos within a 100 mile radius of downtown Los Angeles. The Lucky Chances Casino stands right by the San Bruno Mountain State and County Park, in the heart of Colma. It has no slot machines, and focuses on card games only. The … This Casino is popular for its low price in the gambling section and in the top quality of games in the world. It is in the list of best casinos in the Los Angeles. Location: Hawaiian Gardens, California. 8. Morongo Casino, Resort & Spa: Morongo casino is the five-star casino in Los Angeles. It has a big five-star hotel with 310 rooms. Casinos With Slot Machines in Los Angeles on YP.com. See reviews, photos, directions, phone numbers and more for the best Casinos in Los Angeles, CA.
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