submitted by WILSONMS3TH to Minecraft [link] [comments] |
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They are instruments of the Big Data industry. They are trying to get everyone playing useful games (data mining tools) and to do that they're trying to construct negative stereotypes of games without associated (secret)research projects. In order to not appear as the big megacorps they are unfairly targeting indie games they created an astroturf indie game scene./kotakuinaction or /conspiracy?
Date | Volume | Price at US Market Close |
---|---|---|
Friday, 1/22/21 | 197,157,196 | $65.01 |
Monday, 1/25/21 | 177,874,00 | $76.79 |
Tuesday, 1/26/21 | 178,587,974 | $147.98 |
Wednesday, 1/27/21 | 93,396,666 | $347.51 |
Thursday, 1/28/21 | 58,815,805 | $193.60 |
Hello fellow retards submitted by PutsOnYourWife to wallstreetbets [link] [comments] I know these are difficult times for this sub and it’s almost impossible to post something solid which is not about the current meme stocks. Instead of jerking to some porn i did some research on PLTR and want to share my DD with you. This might be a longer text for your love dopamine level so maybe you should grab some your Adderall before. The following text might you give your eyes aids since English isn’t my native language. I will try my best. Palantir as a Company – the beginnings PLTR was founded by some people and one of them is Peter Thiel who worked alongside with our holy papa Elon at PayPal. As a payment-service they had concerns about money laundering and founded PLTR to tackle this issue early. The CIA also funded PLTR (they are always funding stuff like this – Siri as example). This actually might be the reason why people think that PLTR is a company which aggregates data and do data analysis for the government….but this is not accurate and not correct at all if you see the big picture. I will explain this point later. You retard still reading? Nice here some rocket emoji’s to pump your dopamine and keep you happy. 🚀🚀🚀 Let’s start with the DD First of all my POV is looking for a midterm to long term investment in PLTR. My valuation considers PLTRs current state and predicting from now on for the next few years.
PLTR basically offers systems to big companies/governments which import their data into these systems. PLTR doesn’t sends workers to the client to collect data and analyse it. They sell platforms. They got 2 Products called “Gotham” and “Foundry” You may think wtf is this guy talking about? Let me explain it in 2 examples: First example is Syria with Gotham. It was impossible in the country to know who the good guys are and who the bad ones are. I know u muricans only know yourself and the rest of the world is the “rest of the world” for you. But this wasn’t so simple in Syria you had many factions with different intentions and some of them were allies and some of them were enemies. The lack of information or the ability of recognizing and sorting these information’s are crucial in a war. PLTR solved the struggle with creating a map which provided resilient information for the marines so they can operate safely. Civil problems over there could also be fixed. https://www.mercurynews.com/2016/10/04/palantir-using-big-data-to-solve-big-humanitarian-crises/ Actually what the John Hopkins University does with the covid numbers and the map, is some sort of what PLTR offering with their solutions. There are rumors that the tracking of Covid and the vaccination will be done by PLTR. In their S1 Form PLTR describes it this way “Gotham, our first software platform, was constructed for analysts at defense and intelligence agencies. They were hunting for needles not in one, but in thousands of haystacks. And they did not have the software they needed to do their jobs. In Afghanistan and Iraq, soldiers were mapping networks of insurgents and makers of roadside bombs by hand. Gotham enables users to identify patterns hidden deep within datasets, ranging from signals intelligence sources to reports from confidential informants, and helps U.S. and allied military personnel find what they are looking for.” https://www.sec.gov/Archives/edgadata/1321655/000119312520230013/d904406ds1.htm#rom904406_11 The second example is about “Foundry” and it’s directly from the S1 File of PLTR (page 121) “An Airbus A350, for example, has five million parts and is built by hundreds of teams that are spread across four countries and more than eight factories. Companies routinely struggle to manage let alone make sense of the data involved in large projects. Foundry was built for them. The platform transforms the ways in which organizations interact with information by creating a central operating system for their data.” Both of these systems solving big issues with less effort. The arms industry as example would took billions for drones and stuff in Syria for the same job. The important fact is that PLTR does not spend so much resources for new clients they only have to provide access and support for their services and the client feeding the “machine” with data. The key point is to understand that PLTR benefits very huge from economy of scales. This is very important since their costs for additional revenue is basically flat while the profits growing exorbitant with new customers. They offer a software and platforms and not kind of services where they need man power. All they do is working on their platforms and improving it. https://www.reuters.com/article/us-palantir-ipo-breakingviews-idUSKCN26E3I2
https://www.nytimes.com/2016/11/10/technology/peter-thiel-bet-donald-trump-wins-big.html But this didn’t happened. Peter got cucked by the huge authority apparatus in pentagon. These dudes loves bureaucracy and they do it for a good reason. If you retire from your job in pentagon you usually get a high paid luxurious position at Lockheed, Raytheon or Bae Systems to make additional free money for your retirement. Many thousand people working in pentagon just to select and buy stuff for the government. They spending billions of dollars for purchases and then PLTR came around and said like „look guys we can do this job for a few millions instead billions“. Of course the arms industry was pissed and the pentagon boomers helped them out. PLTR got constantly scammed from boomers and didn’t get the contracts. This was also the „swamp „trump was talking about. https://www.bloomberg.com/news/articles/2016-10-28/inside-palantir-s-war-with-the-u-s-army https://www.bizjournals.com/sanjose/news/2017/03/27/palantir-trump-army-military-procurement.html A fun fact to this matter: Before James Mattis got summoned as the Defense Secretary of the USA he was a general in Afghanistan. He ordered services from PLTR despite the fact the pentagon was against it. But the marines praised PLTRs software and valued it over the trash they used to know from the defense/arms industry. Processing img 2os8izwwe4h61... https://www.military.com/defensetech/2013/07/01/special-forces-marines-embrace-palantir-software Even with a James Mattis as the defense secretary, trump as president and regardless that PLTR does it better and cheaper than the arms industry, it wasn’t possible for PLTR to get the government contracts. https://www.politico.com/story/2017/06/11/palantir-defense-jim-mattis-inner-circle-239373 https://fortune.com/longform/palantir-pentagon-trump/ How it’s ended? Well Peter’s wife doesn’t have a boyfriend because Peter is the fucking boyfriend of their wifes. All ended at the court and PLTR won. All this injustice ended at the court. The judgements on these cases are true circuit breakers for PLTR. Not only because PLTR spent shit tons of money for law suits. The lawsuits were perfect uppercut hits on the arms industry and they ended some fraudulent behaviors and „best practices „in the government https://www.defensenews.com/land/2016/10/31/judge-rules-in-favor-of-palantir-in-lawsuit-against-us-army/ https://www.defensenews.com/land/2019/03/29/palantir-who-successfully-sued-the-army-just-won-a-major-army-contract/ PLTR will profit from a Biden who wants to decrease the military expenditures. They will get the job done and at the same time the costs will go down. With the recent judgements the door looks open.
Let’s talk about the market. The whole market seems overpriced but it isn’t tbh. Due to the low cost of capital there is no alternative than to throwing your money on stocks or on real estate. There is nothing with a solid interest rate around (not even in emerging markets). At the stock exchange like in 70s, the companies had to offer a return, a perspective which should be more attractive as putting your money on a saving account with 8% interests without risks. These times are gone since the 2000s. So before people discuss insane valuation they should check out the fiscal and economical policies. Now back to PLTR and why the price is difficult to set (cheap imo). First of all PLTR did a direct listing without an investment bank for their share offerings. Its lacking of the valuation which they usually would get through such a process. PLTR wanted to do IPO with Morgan Stanley but it was mess. https://www.bloomberg.com/news/articles/2018-09-04/morgan-stanley-s-long-romance-of-palantir-pays-off-as-ipo-nears Morgan Stanley proved themselves many times as stubborn communists when it comes to valuations. I mean you guys remember their disgusting price targets for tesla like 100$ post split or stuff like that. These guys are very focused on numbers and I know it’s difficult to price in the potential and perspectives. But you can’t ignore these things for a fundamental valuation. If you want to consider these things in the price you have to understand the business of the company. This ended that one team at Morgan Stanley valuated PLTR with 5 billion while another team thought they worth 40 billion. https://www.bizjournals.com/sanjose/news/2018/11/14/palantir-ipo-valuation-morgan-stanley.html How is this difference possible and why is this happening? Because people don’t understand what they are valuating. This happened a lot in the last decade because the decision makers in these banks and many analyst don’t have any idea which metrics they should use on companies like that. They are using the metrics from classical industries on new business. They freaked out when Facebook was valued with 100 billion as IPO. Same with Twitter and in the last years it was Tesla. They said apple going to tank every damn year in the last decade. I honor Warren Buffet so much since he has the dignity to realize that he don’t understands something but at the same time he sees the potential and the trend. That’s why he hired 2 Chads who bought Snowflake for him. The transformation and the generation change didn’t happened yet. That’s why they try to use the metrics from Caterpillar on Tesla. Guys the whole market is mooning with the cheap liquidity. Pennystocks and zombie companies transforming into billion dollar market cap companies. Facebook as IPO had a market cap of 104 billion back in 2012. At that time it wasn’t possible for Facebook to monetize their users with selling ads. They just paid 100 billion for the potential in more difficult market conditions. Look at the IPOs like doordash, Bumble. I’m not going to call this a bubble. Just check out their business cases and use the metrics. Maybe its easier for people to understand Bumble and Doordash… On page 12 of the S1 (balance sheet) Form you can already see the huge positive trends in PLTRs revenue and their costs. All this without all the positive events and contracts PLTR recently got. PLTRs valuation is difficult and I think it’s miscalculated by pessimistic communist who don’t understand that their products are game changers for industries, governments and defense forces. Because of these points I think there is huge price potential for PLTR
As PLTR competitor people use to mention IBM. The boomers from IBM already surrendered with their Windows95 computers and decided to cooperate. The biggest threat would be big tech with big money like AMZN or APPL. You all now the stories about APPL and Spotify or AMZN and all the merchants. Even if the big players would step into PLTR markets it would be difficult for them since PLTRs products doesn’t rely on an Amazon store or on apple devices. PLTR is years ahead with their products. I think the greatest risk (still) are the boomerish arms industry and all the boomers in pentagon and other authorities. There are very corrupt infrastructures when it comes to decision making and assigning contracts. People fear changes but they can’t avoid the changes. With the recent judgements we can see a turn on the tables but the transformation will still take time. It’s a circuit breaker with an avalanche effect. The risk factors on page 16 on the S1 form mostly aren’t relevant anymore. People complained that PLTR wasn’t profitable for 18 years. Well PLTR was never designed to be profitable and Alex Karp once said “love us or leave us alone”. https://www.bizjournals.com/sanjose/news/2020/09/09/palantir-ceo-makes-livestreamed-pitch-to-investors.html But even this changed recently. PLTR became profitable in 2020 with 130,000,000§. Now the same people complaining about how high the stock price compared to the profits. Well just you wait.
https://preview.redd.it/qqcv8vzee4h61.jpg?width=744&format=pjpg&auto=webp&s=98d264f091b7ff80926038660f43c57b87fc8ef2 https://www.sipri.org/media/press-release/2020/global-military-expenditure-sees-largest-annual-increase-decade-says-sipri-reaching-1917-billion With Bidens presidency we will see more disruptive technologies chosen by the government. Biden want to reduce the military expenditures. PLTR is able to provide better service for lower cost. Not only the recent judgements also the political change will help PLTR. Ironic if you remember that Peter supported Trump and getting his tendies from Biden.
“The systemic failures of government institutions to provide for the public — fractured healthcare systems, erosions of data privacy, strained criminal justice systems, and outmoded ways of fighting wars — will continue to require both the public and private sectors to transform themselves. We believe that the underperformance and loss of legitimacy of many of these institutions will only increase the speed with which they are required to change.”
A remember the recent examples? Bumble?! Bruuuh. Don’t get me wrong if you invested in Bumble but they have nothing special to offer and their business case can easily copied or improved by others. Its shows the current state of our market with the crazy liquidity that even zombie companies got astronomic valuations. Use these metrics on PLTR with great products, great management, low cost base and less odds as ever before…. PLTR price is wrong imo especially in this market and with PLTRs current state and perspective.
If all these information would priced in correctly we would have a share price of at least 60-70$. With upcoming and ongoing positive events PLTR share price should soar more.. What’s next? Now we have earnings ahead and the lock up period ending. For the earnings I think the number will be fine and keep up the positive trend on revenue with a disproportionately trend of the costs. The most important part will be guidance for 2021. We should listen closely and see if the magic is already happening. The second event is the ending of the lock up period. You all remember the end of the lock up period of Nikola? Just 1-2 days after they announced they don’t got the GM deal? The stock tanked – for a good reason. You know the guy Trevor Milton. But in PLTRs case everything is different. Despite the successful deals they got, does a guy who says “love us or leave us alone” sounds like someone who going to drop his shares at the first possibility? I don’t expect such a behavior from Alex Karp and neither from Peter Thiel. If some employees drop their shares it should be fine. I would appreciate if the stock prices would go below 3ß. It would create a healthy bullish chart pattern and would be actually a nice discount to get in or stock up. I don’t think that the shares going to dump a lot because of this event. The earnings and the guidance are more important and the key events if you want to invest mid – long term. What does all this means for you? Nothing! Please don’t do any market activity based on my DD. I’m just sharing my knowledge and looking for critics so I can reevaluate my theses. This is not a financial advice. My hearts bleeding for all the GME holders. My last Reddit account got banned because I criticized “the pumpers”. In one of the comments I called the mods gay and got banned permanently (bye bye 20 k karma). If you are new to this please don’t do any decision based on this so I can sleep gladly. I’m not well positioned and not trying to pump this stock. I have 70 shares and a CSP. Fair play and fuck all the bots and pump and dumper we recently got in the sub! Leave an upvote if this post helped you. I need some more karma to be able to shitpost everywhere again! |
Firm | Market orders % | Marketable* limit orders % |
---|---|---|
e*Trade | 36.33 | 37.16 |
Schwab | 31.61 | 30.06 |
TDA | 60.04 | 59.25 |
Edward Jones | 36.91 | 47.49 |
Webull | 50.85 | 53.71 |
Interactive Brokers | 25.34 | 11.24 |
Wells Fargo | 35.02 | 32.85 |
Firsttrade # | 0.95 | 0.60 |
TradeStation | 28.14 | 26.90 |
ally | 40.15 | 44.76 |
Robinhood | 50.82 | 50.24 |
Alpaca $ | 11.07 | 3.31 |
IEX % | N/A | N/A |
Fidelity | 52.28 | 45.09 |
Apex clearing @ | 40.97 | 42.76 |
Wealthfront | 100 | 50.01 |
Tastyworks | 59.97 | 61.18 |
submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments] https://preview.redd.it/pd0xmv18trf61.png?width=800&format=png&auto=webp&s=7797a4cfe50c33a06ab65ed46ccd00c204fffe8a Greetings Call of Duty: Mobile Community! We are back today with your usual type of community update filled with info about recently released or upcoming events and modes, but this time we are also happy to share that the next public test build is here! We’ll have that in first section following the events schedule, but it is being released far earlier than normal, especially for one that is filled with content from the next major in-game update. However, for Season 1: New Order the biggest release this week is the featured event, Fight For Humanity. https://reddit.com/link/ldpeki/video/tei7fdebwrf61/player This new event, released yesterday, asks you to pick a side and join the fight alongside your fellow players while you earn points in an attempt to control territories. There are many unique rewards to snag this time, both as a team and solo, and we’ll have more details about that event below in its own section of the update. In this update we also have responses for recent feedback and bug reports alongside various event, store, mode, and playlist updates that recently released or are coming soon. First off though, we want to say thank you to the many players who have reported a variety of bugs and created discussions to give feedback about new features, modes, balance changes, or other aspects unique to this season. Members of our development teams who create these events, make balance changes, add new pieces of content, game modes, and more, also read your responses and feedback. Thank you all for your dedication, passion, and commitment to making this game better through so many different ways. With that said, let’s jump into this update! https://preview.redd.it/nhr33madwrf61.png?width=800&format=png&auto=webp&s=d92f9a5116c867106b75da4711ad83cde764de4a Here is a quick look at all of the new events starting today and others launch soon:
We covered a number of these topics in the last community update, but we’ll go over some again if it is launching today or if we have some new information to share. First though, just a reminder that for Battle Royale we have limited modes launching every week in February and the newest mode, Blitz, will be back later in February. https://preview.redd.it/9v3crd9vwrf61.png?width=1920&format=png&auto=webp&s=3d2f76132c10f62ea1ccf812db1329dc2724f4c8 February 5th - Public Test Build We are back quite early in the season with a public test build ready to go for our next update, which does not release until March. This test build will be larger than the last couple in relation to the player limit and new playable content, much of which may release in one of the next two seasons. We are thrilled this time to announce that we have added iOS to the mix! You'll need Test Flight to access it, but otherwise it should be a relatively straight forward install. Here are all of the usual details, but please note that we have two different APKs to download this time.
With all of that said, the 64 bit version is the ideal version we would like players to test during this specific public test build. If you can, please download and use that version of the build. Please find all of those download links below along with the player registrations limit per version.
In this build you’ll be able to find a variety of new content, but some of the main ones you might notice are: Shoothouse (MP Map), Shipment 2019 (MP Map), updated Night Modes, Sword & Stones mode, the Truck in BR, new perks, and the new Bull Charge Operator Skill. Of course, there are plenty of smaller changes or new additions hidden in there too, but this is just a glimpse at what you’ll be able to try out. Some general tips for downloading this rather large file:
Thank you to everyone who takes the time to help us test out this new content and please make sure to report any feedback or bug through the in-game options, like the in-game survey that may not be available right off the bat but will show up once the beta has been out for a while. Fight for Humanity Sides have been drawn, the field of battle has been laid bare, and the Fight for Humanity has begun! Your first choice is simple, Atlas Corporation or Cordis Die, where will your loyalties lie? Pick one of the two sides, open up the map, see what territory is currently being fought over, and what tasks you can complete to help your side win that battle. https://preview.redd.it/zab957iyxrf61.png?width=1920&format=png&auto=webp&s=d12d6a7edf27d89ac7cf5ffac1bbd2f15d67602c Each side will have its own set of Faction rewards available and they are broken down into milestones, winning prizes, and leaderboard rewards. Each faction has its own version of the Cordite to grab (seen above) and the Russian Merc operator. Additionally, the faction that wins it all will snag the ATV – Override and the those who reach the top of the leaderboards can snag the Legendary Calling Card — Rupture. Through all of those different methods there are many rewards to grab by participating in this global battle of territory control! Lastly, you can boost your points by using various weapon sets that are indicated in the top right of this event page in-game. If you’d like to get the upper hand with some tips and tricks then head on over to our Fight For Humanity blog post. Good luck out there and may the best faction win! Seasonal Challenges Two seasonal challenges are already out in the wild as of last week and now this week two are more coming your way! The first challenge, Premier Operator, is more of your usual type of seasonal challenge with a variety of rewards and tasks, while Deadly Mist is a unique one due to the fact that you can earn a new piece of a tactical equipment the Gas Grenade by completing it. Find the details below! Premier Operator This six-part seasonal challenge is all about using different operators in Battle Royale and Multiplayer modes. The tasks all vary, ranging from just playing BR matches to getting kills with the S36 while using Outrider. You can earn nearly 20K Battle Pass XP for completing these tasks plus the following rewards:
3v3 Gunfight Mode This tactical showdown played on perfectly symmetrical small maps has returned, but this time around each team is bringing an extra teammate with them for this competitive challenge. This team-based mode released yesterday on 2/5 (UTC) and for anyone unfamiliar with it we have a new video just to show off the basic rules and objectives. Take a look! https://reddit.com/link/ldpeki/video/uqcb2ql60sf61/player While you are playing 3v3 Gunfight make sure to check out the Gunfight Trio featured event in order to earn some rewards while you are challenging yourself to intense tactical gameplay. There are eight tasks to this event and they are all straight-forward, like get kills or play matches, and by completing these you can earn the following rewards:
https://reddit.com/link/ldpeki/video/txshs60b0sf61/player Another unique aspect of this draw, related to the Fight for Humanity event, is the Breach Set. If you acquire the three breach camos for Outlaw, the EMP, and the Karambit then you’ll receive a weapon set bonus for that featured event. That specific weapon set increases the points earned from battles between factions by 50%. You can find all of the information in-game on this new draw or in the featured event. Get a jump on it while everything is still active. Feedback Since the Season 1 launch we’ve primarily been focused more on reporting bugs, but there are still a few feedback-related topics we’ve seen come up and have been trying to respond to on a one-to-one basis whenever we are able to. Let’s jump in!
One of our greatest pleasures each week is looking through various community areas to see the latest and greatest in CODM memes, but also to see the latest and greatest art designs created by some extremely talented community members! This week, we are thrilled to be able to highlight Sarcstoon, who you may know as Sagar in certain community areas. Urban Tracker by Sarcstoon Sarcstoon is a character artist and their online portfolios are filled to the brim with impressively detailed pieces of art that range from CODM operators to commission pieces for real life couples. One thing is clear through all of their pieces, their style is unique and in particular for faces and expressions. Park Safehouse by Sarcstoon Whether it is Helen Park or Urban Tracker, they’ve blown us away with their vibrant, welcoming, and charming pieces of work that make us proud that CODM is lucky enough to be a receipent of their designs. If you’d like to see more of Sarcastoon then you have plenty of options to see their work:
With all of that said, we’ve come to the end of yet another community update! We plan to return next week with more and with some info on our upcoming Valentine’s Day events & activities. You know us, we love to use holidays as an excuse to design new content, create giveaways, or just create engaging events with the general community. We’ll see you all next week and for those of you in the public test build make sure to jump on that before we hit that player limit! Thank you all and stay safe out there. -The Call of Duty: Mobile Team |
Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
- Provide a guide to new, returning, and veteran players for what to do today/this week.
- Guide the player through the Seasonal content, week-over-week.
- Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
- Reduce the penalties on XP and Bright Dust for missing a given week.
Image Linkimgur
Here’s a quick breakdown of how this feature works:
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
- Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
- Some of the Challenges deal with the Seasonal content.
- Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
- These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
- As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
- Completing each Challenge awards XP, contributing to your Season Pass ranks.
- Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
- Defeating Primeval Envoys in Gambit
- Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
- Gaining Infamy or Valor ranks
- Acquiring the ritual weapon and its cosmetic ornaments
- Winning rounds in Trials of Osiris
- Completing a Grandmaster Nightfall
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.
Seasonal Challenges Bright Dust (All Players)
Season Pass Bright Dust
- Free Seasonal Activities – 6,000
- Seasonal Extra – 4,000
- Total – 10,000 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
- Free Path – 7,500 (All Players)
- Paid Path – 3,000 (Players who own Season Pass)
- Total – 10,500 Bright Dust
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
- 120 Bright Dust per ritual vendor, per character, per week
- 14,040 total if completing all required weekly Challenges over the course of Season 13
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
- Auto Rifle
- Scout Rifle
- Pulse Rifle
- Submachine Gun
- Hand Cannon
- Machine Gun
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
- Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
- Reduced camera movement from firing a Submachine Gun by 24%.
- Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Pulse Rifle by 7%.
- Machine Guns with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Machine Gun by 9.5%.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
Nerfs
- Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
- Increased Rocket Launcher damage by 30%.
- Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
- Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
- Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
- Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
- Reduced camera movement from firing a Fusion Rifle by 9.5%.
- Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
- Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Exotic Changes and Bug Fixes
- While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
- Increased ADS flinch to Snipers when taking damage from other players
- Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
- Reduced Sword damage by 15%.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
- Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
- Ace of Spades
- Tarrabah
- Hawkmoon
- Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
- Duality
- Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
- Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
- Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
- Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
- Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
- The Double Trouble Triumph is unobtainable.
- In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
- During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
- Hunter legs clip through the Ten-Grasp Sword Sparrow.
- In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
- The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
- Weekly and daily elemental kill bounties have stopped rotating off of Void.
- When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLDArt of the Week: Eris
— 🥀alex🥀🏳️🌈 (@miyagiie) January 25, 2021
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LYCheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
If this gets 7 likes we'll add a new LZ on Europa next Season.We’ll see you again next week, bright and early on Tuesday morning.
— Destiny 2 (@DestinyTheGame) January 27, 2021
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